"First of all, I realised that Denis [Villeneuve] is a director who has a vision; he has a voice," says Zimmer talking about the soundtrack. "Remember, I've done a lot of movies with Ridley Scott. So, it was important that this was an autonomous piece of work. Let’s just be honest. Ridley is a hard act to follow - as is Vangelis. While Ben was four years-old, I had actually experienced all of this. We watched and literally, as we stopped watching, we decided on the palette. We decided this wasn’t going to be an orchestral thing. The story spoke to us."
Deckard receives notice that . Sebastian has been killed alongside Tyrell, and goes to Sebastian's apartment to investigate. Pris is there, pretending to be a doll in Sebastian's menagerie. When Deckard gets close to her, however, she attacks him. He eventually shoots her down. Then Roy Batty comes to the apartment and finds Pris dead. Devastated, he announces to Deckard that he is coming to get him. He grabs Deckard's hand through the wall and breaks his fingers. Deckard and Batty battle it out, eventually ending up on the roof. When Deckard is about to fall, Roy Batty pulls him up and saves him. Batty ruminates that everything he has experienced will disappear in time - like tears in rain. And with that, he expires. Deckard is done. Gaff shows up and tells Deckard it is a shame that "she" (Rachael) won't live - but who does?
Castle wore many hats on the game (art director, technical director, executive producer), which helped create a sense of unity across the game’s world. But it was the entire team’s contributions that brought the vision to life. “The team at Westwood had worked together for so long we could practically finish each other’s sentences. Donny Miele did a great job as producer, Mike Legg was phenomenal as engineering lead, and Aaron Powell really pushed the limits on the art. I had the concept of how we could combine art, technology and design to push some boundaries, but I could never have balanced it all without the entire team at Westwood, especially the craft leaders. I believe maintaining the technology, art and design decisions allowed me to make more nuanced tradeoffs between the disciplines.”